This chapter touches several technical topics which might help you to get darktable running on specific hardware or optimize its performance. A lot of additional technical background information and many tips and tricks are also covered in an extensive blog section that you can find on our homepage.
darktable's memory requirements are high. A simple calculation makes this clear. If you have a 20MPix image, darktable for precision reasons will store this internally as a 4 x 32-bit floating point cell for each pixel. Each full image of this size will need about 300MB of memory. As we want to process the image, we will at least need two buffers for each module – one for input and one for output. If we have a more complex module, its algorithm might additionally require several intermediate buffers of the same size. Without further optimization, anything between 600MB and 3GB would be needed only to store and process image data. On top we have darktable's code segment, the code and data of all dynamically linked system libraries, and not to forget further buffers where darktable stores intermediate images for quick access during interactive work (mip map cache). All in all, darktable would like to see a minimum of about 4GB to run happily.
From what I said before, it is evident that your computer needs a sane memory setup to properly run darktable. We suggest that you have a least 4GB of physical RAM plus 4 to 8GB of additional swap space installed. The latter is required, so that your system can swap out temporarily unneeded data to disk in order to free physical RAM.
Theoretically, you could also run darktable with lower amounts of physical RAM and balance this with enough swap space. However, you should be prepared that your system could then heavily “thrash”, as it reads or writes data pages to and from the hard disk. We have positive reports that this functions well for several users, but it still might get extremely slow for others...
Besides the total amount of system memory there is another limiting factor: the available address space of your hardware architecture. How much memory can be addressed by a process depends on the number of address bits your CPU offers. For a CPU with 32-bit address registers, this is 2^32 bytes, which makes a total of 4GB. This is the absolute upper limit of memory that can be used by a process and it constitutes a tight situation for darktable as we have seen above.
darktable's escape route is called tiling. Instead of processing an image in one big chunk, we split the image into smaller parts for every processing step (module). This will still require one full input and output buffer, but intermediate buffers can be made small enough to have everything fit into the hardware limits.
Unfortunately this is not the full story yet. There is an effect called memory fragmentation, which can and will hit software that needs to do extensive memory management. If such a program allocates 5 times 300MB at a time and frees it again, that memory should normally be available for one big 1.5GB allocation afterwards. This however is often not the case. The system's memory allocator may no longer see this area as one contiguous 1.5GB block but as a row of 300MB areas. If there is no other free area of 1.5GB available, the allocation would fail. During a program run this mechanism will take away more and more of the larger memory blocks in favor of smaller ones. darktable 2.0 mip map cache allocates several small memory blocks per each thumbnail, so this problem is even bigger. For this reason, as of darktable 2.0, 32-bit support is soft-deprecated.
As if this were not challenging enough, there are further things that might limit your access to memory. On some older boards you need to activate BIOS option “memory remapping” in order to have all physically installed memory enabled. In addition if you are on a 32-bit OS you will probably need a kernel version that has “Physical Address Extension” (PAE) enabled. This is often but not always the case for Linux. Many distributions deliver different kernels, some with and some without PAE activated; you need to choose the right one. To check if the system is setup correctly, use the command “free” in a terminal and examine the output. If the output reports less RAM than you have installed, you have an issue needing correction; for example you have 4GB on your board, but your kernel is only seeing 3GB or less. You need to consult your BIOS manual and the information about your Linux variant for further help.
As we've seen 32-bit systems are difficult environments for darktable. Still some users are running darktable on them, if the basic requirements in terms of total system memory and the topics mentioned in the paragraphs above are addressed properly.
There are several adjustment parameters to get it running. If you install fresh, darktable will detect your system and set conservative values by default. However, if you upgrade darktable from an older version (e.g. coming from 0.9.3 and going to 1.0), chances are you have unfavorable settings in your preferences. The consequences might be darktable aborting due to allocation failures or – very typically – darktable not being able to properly import a new film roll. As a frequent symptom you get skulls displayed instead of thumbs for many of your pictures.
If this is the case, take a minute to optimize the preference settings in this case. You will find them under “cpu / gpu / memory” (Section 8.8, “Cpu / gpu / memory”) in darktable's preference dialog. You should also find these parameters as configuration variables in $HOME/.config/darktable/darktablerc and edit them there.
Here is a short explanation of the relevant parameters and their proposed settings:
This parameter defines the maximum number of threads that are allowed in parallel when importing film rolls or doing other background stuff. For obvious reasons on 32-bit systems you can only have one thread eating resources at a time. So you need set this parameter to 1; anything higher will kill you.
This parameter tells darktable how much memory (in MB) it should assume is available to store image buffers during module operations. If an image can not be processed within these limits in one chunk, tiling will take over and process the image in several parts, one after the other. Set this to the lowest possible value of 500 as a starting point. You might experiment later whether you can increase it a bit in order to reduce the overhead of tiling.
This is a second parameter that controls tiling. It sets a lower limit for the size of intermediate image buffers in megabytes. The parameter is needed to avoid excessive tiling in some cases (for some modules). Set this parameter to a low value of 8. You might tentatively increase it to 16 later.
This controls how many thumbnails (or mip maps) can be stored in memory at a time. As a starting point set this to something like 256MB. Since darktable 2.0, the cache does allocate a few small buffers per each thumbnail in cache, thus causing significant memory fragmentation. As explained before, this poses a problem for 32-bit systems. For this reason, as of darktable 2.0, 32-bit support is soft-deprecated.
There's not much to be said here. Of course also 64-bit systems require a sufficient amount of main memory, so the 4GB plus swap recommendation holds true. On the other hand, 64-bit architectures do not suffer from the specific 32-bit limitations like small address space and fragmentation madness.
Most modern Intel or AMD 64-bit CPUs will have available address space in the range of several Terabytes. The word “modern” is relative in this context: all AMD and Intel CPUs introduced since 2003 and 2004, respectively, offer a 64-bit mode. Linux 64-bit has been available for many years.
All relevant Linux distributions give you the choice to install a 32-bit or a 64-bit version with no added costs. You can even run old 32-bit binaries on a 64-bit Linux. The only thing you need to do: invest some time into the migration. In the end we strongly recommend moving to a 64-bit version of Linux. There really is no reason not to upgrade to 64-bit.
On a 64-bit system you can safely leave the tiling related configuration parameters at their defaults: “host memory limit (in MB) for tiling” should have a value of 1500 and “minimum amount of memory (in MB) for a single buffer in tiling” should be set to 16. In case you are migrating from a 32-bit to a 64-bit system you will need to check these settings and manually change them if needed in darktable's preference dialog.
Typically there is no need to restrict oneself in the number of background threads on a 64-bit system. On a multi-processor system a number of two to eight threads can speed up thumbnail generation considerably versus only one thread. The reason is not so much taking maximum advantage of all your CPU cores – darktable's pixelpipe anyhow uses all of them in parallel – but hiding I/O latency.
One exception is worth to be mentioned. If you use darktable to process stitched panoramas, e.g. TIFFs as generated by Hugin, these images can reach considerable sizes. Each background thread needs to allocate enough memory to keep one full image plus intermediates and output in its buffers. This may quickly run even a well equipped 64-bit system out of memory. In that case lower the number of background threads to only one.